Translations:Plugin:TabSRMM/Skinning format/27/en
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There are 2 ways to do this:
- with the *Image=xxx.png* statement, you can specify the source file.
- with the *Glyph=x,y,x1,y1* statement, you specify the rectangle in the *GLPYH* image. The glyphs image is a special item. Its name must be *$glyphs* and it must exist when you use reference the glyph image in any other image item. It's not mandatory though – if you don't want to use it, you can load each image item from an independent .PNG image using the *Image=* statement. The advantage of using glyphs is that it will provide faster rendering and consume *MUCH* less resources. The glyph way allows that all skin textures can exist within a single image file.