Plugin:MirLua/Module/m sounds/de: Difference between revisions
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Wishmaster (talk | contribs) (Created page with "Registriert einen Sound.") |
Wishmaster (talk | contribs) (Created page with "Erlaubt es Ihnen mit Sounds zu arbeiten.") |
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<languages/> | <languages/> | ||
Erlaubt es Ihnen mit Sounds zu arbeiten. | |||
Include module: <code>local sounds = require('m_sounds')</code> | Include module: <code>local sounds = require('m_sounds')</code> |
Revision as of 10:35, 14 April 2018
Erlaubt es Ihnen mit Sounds zu arbeiten.
Include module: local sounds = require('m_sounds')
<translate> Note</translate>
Parameters written in bold italics are obligatory.
Parameters written in bold italics are obligatory.
AddSound
Registriert einen Sound.
- Parameters
- name
- Typ: string
- Eindeutiger Name.
- description
- Type: string
- Description.
- section
- Type: string
- Section name in Miranda sound settings. By default plugin name (MirLua) is used.
- path
- Type: string
- Path to sound file.
- Result
- Type: boolean
- Returns true if sound was registered successfully, otherwise false.
- Example
local hIcon = sounds.AddSound('soundUniqueName', 'My super icon')
PlaySound
Plays sound by its unique name.
- Parameters
- name
- Typ: string
- Unique name.
- Result
- Type: boolean
- Returns true if sound was played successfully, otherwise false.
- Example
sounds.PlaySound('soundUniqueName')
PlayFile
Plays sound from file.
- Parameters
- path
- Type: string
- Path to file.
- Result
- Type: boolean
- Returns true if sound was played successfully, otherwise false.
- Example
sounds.PlayFile('c:\\lambada.wav')