Plugin:MirLua/Module/m sounds: Difference between revisions

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<languages/>
<translate>
<translate>
<!--T:1-->
Allows you to work with sounds.
Allows you to work with sounds.
</translate>
</translate>


<translate>Include module:</translate> <code>local sounds = require('m_sounds')</code>
<translate><!--T:2--> Include module:</translate> <code>local sounds = require('m_sounds')</code>


{{Note|Parameters written in '''''bold italics''''' are obligatory.}}
{{Note|Parameters written in '''''bold italics''''' are obligatory.}}

Revision as of 01:13, 14 April 2018

Other languages:

Allows you to work with sounds.

Include module: local sounds = require('m_sounds')

<translate> Note</translate>
Parameters written in bold italics are obligatory.


AddSound

Registers a sound.

Parameters
name
Type: string
Unique name.
description
Type: string
Description.
section
Type: string
Section name in Miranda sound settings. By default plugin name (MirLua) is used.
path
Type: string
Path to sound file.
Result
Type: boolean
Returns true if sound was registered successfully, otherwise false.
Example
local hIcon = sounds.AddSound('soundUniqueName', 'My super icon')


PlaySound

Plays sound by its unique name.

Parameters
name
Type: string
Unique name.
Result
Type: boolean
Returns true if sound was played successfully, otherwise false.
Example
sounds.PlaySound('soundUniqueName')


PlayFile

Plays sound from file.

Parameters
path
Type: string
Path to file.
Result
Type: boolean
Returns true if sound was played successfully, otherwise false.
Example
sounds.PlayFile('c:\\lambada.wav')