Plugin:MirLua/Module/m sounds: Difference between revisions
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=== AddSound === | === AddSound === | ||
<translate> | |||
Registers a sound. | Registers a sound. | ||
</translate> | |||
;Parameters | ;Parameters | ||
: '''''name''''' | : '''''name''''' | ||
:: Type: '''string''' | :: <translate>Type:</translate> '''string''' | ||
:: Unique name. | :: <translate>Unique name.</translate> | ||
: '''''description''''' | : '''''description''''' | ||
:: Type: '''string''' | :: Type: '''string''' | ||
Line 40: | Line 41: | ||
;Parameters | ;Parameters | ||
: '''''name''''' | : '''''name''''' | ||
:: Type: '''string''' | :: <translate>Type:</translate> '''string''' | ||
:: Unique name. | :: Unique name. | ||
;Result | ;Result |
Revision as of 01:16, 14 April 2018
Allows you to work with sounds.
Include module: local sounds = require('m_sounds')
<translate> Note</translate>
Parameters written in bold italics are obligatory.
Parameters written in bold italics are obligatory.
AddSound
Registers a sound.
- Parameters
- name
- Type: string
- Unique name.
- description
- Type: string
- Description.
- section
- Type: string
- Section name in Miranda sound settings. By default plugin name (MirLua) is used.
- path
- Type: string
- Path to sound file.
- Result
- Type: boolean
- Returns true if sound was registered successfully, otherwise false.
- Example
local hIcon = sounds.AddSound('soundUniqueName', 'My super icon')
PlaySound
Plays sound by its unique name.
- Parameters
- name
- Type: string
- Unique name.
- Result
- Type: boolean
- Returns true if sound was played successfully, otherwise false.
- Example
sounds.PlaySound('soundUniqueName')
PlayFile
Plays sound from file.
- Parameters
- path
- Type: string
- Path to file.
- Result
- Type: boolean
- Returns true if sound was played successfully, otherwise false.
- Example
sounds.PlayFile('c:\\lambada.wav')