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	<id>https://wiki.miranda-ng.org/index.php?action=history&amp;feed=atom&amp;title=Translations%3APlugin%3ATabSRMM%2FSkinning_format%2F27%2Fen</id>
	<title>Translations:Plugin:TabSRMM/Skinning format/27/en - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.miranda-ng.org/index.php?action=history&amp;feed=atom&amp;title=Translations%3APlugin%3ATabSRMM%2FSkinning_format%2F27%2Fen"/>
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	<updated>2026-10-21T13:52:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.miranda-ng.org/index.php?title=Translations:Plugin:TabSRMM/Skinning_format/27/en&amp;diff=43245&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.miranda-ng.org/index.php?title=Translations:Plugin:TabSRMM/Skinning_format/27/en&amp;diff=43245&amp;oldid=prev"/>
		<updated>2022-09-26T23:20:32Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 27 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 2 ways to do this:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 2 ways to do this:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;Image=xxx.png&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;statement, you can specify the source file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;Image=xxx.png&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tt&amp;gt; &lt;/ins&gt;statement, you can specify the source file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;Glyph=x,y,x1,y1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;statement, you specify the rectangle in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*GLPYH* &lt;/del&gt;image. The glyphs image is a special item. Its name must be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;$glyphs&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;and it must exist when you use reference the glyph image in any other image item. It&#039;s not mandatory though – if you don&#039;t want to use it, you can load each image item from an independent .&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PNG &lt;/del&gt;image using the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;Image=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;statement. The advantage of using glyphs is that it will provide faster rendering and consume &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*MUCH* &lt;/del&gt;less resources. The glyph way allows that all skin textures can exist within a single image file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;Glyph=x,y,x1,y1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tt&amp;gt; &lt;/ins&gt;statement, you specify the rectangle in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glyph &lt;/ins&gt;image. The glyphs image is a special item. Its name must be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;$glyphs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tt&amp;gt; &lt;/ins&gt;and it must exist when you use reference the glyph image in any other image item. It&#039;s not mandatory though – if you don&#039;t want to use it, you can load each image item from an independent .&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png &lt;/ins&gt;image using the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;Image=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tt&amp;gt; &lt;/ins&gt;statement. The advantage of using glyphs is that it will provide faster rendering and consume &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;less resources. The glyph way allows that all skin textures can exist within a single image file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.miranda-ng.org/index.php?title=Translations:Plugin:TabSRMM/Skinning_format/27/en&amp;diff=42432&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.miranda-ng.org/index.php?title=Translations:Plugin:TabSRMM/Skinning_format/27/en&amp;diff=42432&amp;oldid=prev"/>
		<updated>2022-09-25T17:59:17Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There are 2 ways to do this:&lt;br /&gt;
* with the *Image=xxx.png* statement, you can specify the source file.&lt;br /&gt;
* with the *Glyph=x,y,x1,y1* statement, you specify the rectangle in the *GLPYH* image. The glyphs image is a special item. Its name must be *$glyphs* and it must exist when you use reference the glyph image in any other image item. It&amp;#039;s not mandatory though – if you don&amp;#039;t want to use it, you can load each image item from an independent .PNG image using the *Image=* statement. The advantage of using glyphs is that it will provide faster rendering and consume *MUCH* less resources. The glyph way allows that all skin textures can exist within a single image file.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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